/**
 * 
 */
package com.rpg.base.flyweight;

import com.dalonedrau.jogl.opengl.sprite.SpriteBase;
import com.dalonedrau.opengl.Vector3;

/**
 * @author Donald
 *
 */
public class ScreenSplats {
	/** flag indicating the {@link ScreenSplats} exists and should be rendered. */
	private boolean	exist;
	private Vector3	position;
	private float	size;
	private SpriteBase sprite;
	/** the time in nanoseconds for which the {@link ScreenSplats} exists. */
	private long	duration;
	/** the time the splat was started. */
	private long starttime;
}
